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Algidarch
Large humanoid (cold giant), CE
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Armor Class: 11
Hit Points: 66 (7d8+28 plus 7)
Speed: 40 ft.
Initiative: 0
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STR: 22 (6) DEX: 10 (0) CON: 18 (4)
INT: 10 (0) WIS: 11 (0) CHA: 12 (1)
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Saves: STR: 8 DEX: 0 CON: 6
    INT: 2 WIS: 2 CHA: 3
Skills: 2 + ability mod for (Climb, Intimidate, Perception, Stealth ( in snow), Survival)
Languages: Giant
CR: 5(1000 xp)
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Space: 10 / Reach: 10
Melee attacks:
greatsword +8 (3d6+9) OR 2 slams +8 (1d6+6 plus 1d6 cold)
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Feats: Intimidating Prowess, Iron Will, Power Attack, Toughness
Environment: cold hills and moutains
Organization: solitary, pair, gang (3-4), hunting band (3-4 plus 5-8 frost men, 1-2 winter wolves), or tribe (5-16 plus 50% noncombatants, 4-8 frost men, 4-6 winter wolves, plus 1 adept, cleric, or sorcerer of 3rd-5th level; 1 barbarian of 4th-6th level)
Treasure: standard (greatsword, other treasure)
Source: Tome of Horrors 4

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